/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* WinPlatformFactory:
 *  Factory for Windows platform stuff.
 */

#ifndef BZF_WINPLATFORM_FACTORY_H
#define BZF_WINPLATFORM_FACTORY_H

#include "PlatformFactory.h"

#ifdef HAVE_SDL
class SDLWindow;
#else
class WinWindow;
#endif

class WinPlatformFactory : public PlatformFactory
{
public:
    WinPlatformFactory();
    ~WinPlatformFactory();

    BzfDisplay*     createDisplay(const char* name,
                                  const char* videoFormat);
    BzfVisual*      createVisual(const BzfDisplay*);
    BzfWindow*      createWindow(const BzfDisplay*, BzfVisual*);
    BzfJoystick*    createJoystick();

private:
    WinPlatformFactory(const WinPlatformFactory&);
    WinPlatformFactory& operator=(const WinPlatformFactory&);

    BzfMedia*       createMedia();

private:
#ifdef HAVE_SDL
    static SDLWindow*   sdlWindow;
#else
    static WinWindow*   winWindow;
#endif
};

#endif // BZF_WINPLATFORM_FACTORY_H

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